Greetings, Seeker!
Your path in the world of Libricon begins with a simple receipt.
Magic is real. Libricon turns your lunch, coffee, or dinner into epic gear and power for your hero.
⚡ Quick Start:
Just 3
Steps!
1. Magic Awakening
Point your camera at the QR code on your check. This is your instant portal to the world of Libricon.
2. Materialization of Rewards
The bot opens itself and instantly grants your first loot: a new Hero, legendary Sword, or Magic Dust.
3. Path of the Commander
Fight players at the next table, level up, and collect the Venue's Gold.
While waiting for your order —
find out who is stronger
No app download needed to play with a friend. Just compare your receipts. Your current squad stats are printed at the bottom of each check.
Offline-PvP
Winner determines by higher "Total Power"
Excitement Here & Now
Loser pays the tip or the next round of drinks
Assemble Your Legendary Army
From recruits to legendary commanders. Each hero is unique.
Find rare classes, level up via duplicates, and create invincible squads.
Dwarves
Defense is as hard as granite.
Elves
Striking power of a phantom blade.
Goblins
Agility is their only truth.
Humans
Perfect balance between steel and spirit.
More Than Just Things
Legendary swords, staves, and armor await.
Use Magic Dust for risk or
Gold for Safe Forging.
Your equipment is your strength.
Artifact
Ancient knowledge
Equipment
Combat power
Resource
Magic in details
Treasure
Battle reward
🛡️ Game Mechanics: From Receipt to Legend
The world of Libricon is intertwined with reality. Your in-game success depends directly on your visits to favorite venues.
1 Magic Awakening
No need to fill out forms. Your journey starts by scanning the QR code on your receipt:
- •Instant Access: The bot recognizes the code and awards rewards immediately.
- •Energy: Each check gives 120 minutes of active game time.
- •Cooldown: The spirits of the venue need rest — there must be 10 minutes between scans.
2 Luck & Power
Every receipt hides a Luck value from 1 to 100:
- •It directly affects battle outcome: higher Luck means higher Critical Hit and Dodge chance.
- •With high Luck, you can defeat an enemy who surpasses you in level.
3 Progress via Duplicates
In Libricon, you don't need to "grind" for hours. You get stronger when you find duplicates:
- •Heroes: If you get a hero you already own, their level increases (max 20). Stats grow automatically.
- •Items: Extra sword or armor automatically goes to Tempering (+1 level, max 5).
- •Dust: If an item or hero reaches max level, the duplicate turns into Magic Dust.
4 Laws of Time
Your hero is not just an image, they live and age (1 day = 1 year):
- •Fatigue: Up to 50 years, the hero is at peak performance. After 50, the "Veteran" stage begins — 3% penalty to stats for each year.
- •Rejuvenation: Each hero duplicate rejuvenates them by 5 years, restoring former power.
5 Forge & Dust
If you're not lucky with loot from checks, make it yourself:
- •Dismantle: Break down unwanted items into Dust.
- •Forging: Create new equipment. Risk Dust or use "Safe Forging" for Gold (100% success).
6 Economy & Tavern
Libricon values loyalty to specific places:
- •Gold: Earned in battles. Can only be spent in the Tavern where it was obtained.
- •Duels: Challenge players in the hall. The winner takes gold and XP.
7 Monster Hunt
Your path is not limited to the Tavern. Venture into dangerous locations and challenge the beasts:
- •Hunt: Embark on expeditions, find and defeat monsters in various locations worldwide.
- •Luck Farming: The main reward for victory is the «Luck» resource (Luck).
- •Arena: Luck is critically important for victory in major PvP battles.
8 Adventure Chronicles
Dive into infinite text quests where the plot never repeats:
- •AI Power: Every adventure is generated by Artificial Intelligence in real time.
- •Your Choice: The story depends entirely on your responses at key moments.
- •Infinity: Your journey has no templates and never ends.
Tavern Cup —
football at your table
Team up with friends or strangers to achieve victory. A team mini-tournament where you compete for in-game gold and real prizes from the venue.
Pass and Score
The longer your team's pass streak, the higher the chance to score a goal (up to 90%). Play as a team!
Epic Rewards
Besides gold for everyone, the author of the winning goal can get a free drink or snack at the bar.
Heroes' Abode
Libricon News
Scrolls with the Magister's decrees.
Be the first to know about world updates.
Libricon Citadel
Halls for discussion and rest.
Chat with other heroes and share trophies.
Tune your magical connection with the world of Libricon — choose your path to the community.
Loyalty Revolution
3% Cashback is boring.
Level 15
Hero — is a reason to come back tomorrow.
Traditional discount systems are less effective. Points are just numbers in a database, but a Libricon hero is a personal achievement. The client will come back not for a discount, but for victory!
What is Libricon?
It is a fantasy RPG game in Telegram,
seamlessly integrated with your establishment. The entire gameplay cycle — from obtaining rare loot to
leveling up characters — directly depends on your guests' purchases.
Check as a Resource
Guests no longer throw away checks. Each check is a character, weapon, or gear for the hero. The higher the amount, the higher the chance of valuable reward.
Personal Story
Leveling up, collecting artifacts create a strong emotional bond with your venue.
Social Excitement
Players fight in the Arena, share loot in chats. Your brand becomes part of their conversation.
Why is it profitable for you?
Retention
Client accumulates gold of *your* venue. To buy epic armor in your 'Tavern', they must return to *you*.
Target Audience 16–45
We unite youth living in smartphones and solvent millennials raised on cult RPGs.
Virality & Marketing
Players share battle results and rare loot on social media. Your venue is mentioned in the context of positive emotions.
Event Marketing
Host weekend tournaments. Discount for Goblin race or free drink for TOP-3 players of the week — a reason for a full house.
Libro + Libricon: Magic Built-In
Libricon is a native extension for the Libro system. For Libro users, game launch is instant: no complex integrations.
Learn more at Rikosoft.comWho is Libricon for?
Fast Food
Fast order, check in hand — game starts while food is cooking.
Coffee Shops
Waiting for coffee turns into opening a treasure chest.
Bars
Each order raises the stakes and hero level.
"Project created for formats where payment happens immediately. Guest gets check and dives into Libricon while waiting for order."
Before, your checks were thrown away,
now they will be hunted.
Libricon vs Standard
| Parameter | Regular Discount Card | Libricon Platform |
|---|---|---|
| Engagement | Low (just saving) | High (excitement, progress, competition) |
| Emotional Connection | None | Strong (personal hero) |
| Visit Frequency | Depends on need | Depends on game goals (Quests, Timers) |
| Usability | Requires plastic, scanners | Telegram on smartphone |
📈 Marketing Activities
How to turn an ordinary venue into a legendary Tavern? Use Libricon's ready-made marketing solutions to attract new players and retain regular guests.
Visual Magic
Place stickers on entrance doors and in the hall: "Libricon monsters live here!", "Your receipt is your treasure map". This attracts the attention of passers-by and gamers.
Traveler's Menu
Introduce special sets or drinks that can be exchanged for in-game gold: Drink of Vigor, Elixir of Inspiration, or Artifact of Satiety.
Happy Hours
Set times when magic is strongest. During this period, every receipt brings twice as many resources or gives a chance to summon a rare hero.
Pricing Plans
Tavern
Start
For small venues and starters.
1 venue of one company
Full access (Heroes, Loot, Forge)
Personal cabinet to configure gold goods
If turnover > 10,000 UAH/mo — extra % (individual)
Citadel
Business
For popular venues and active growth.
Up to 3 venues in chain
No limits on checks and scans
Analytics and "Happy Hours" (loot chances)
Priority launch assistance
Empire
Enterprise
For fast food chains and major brands.
For chains 4+ venues
Unique loot, logos, dish names
Separate bot, server, shared stats
Become a Libricon Partner
Leave a request, and we will contact you to discuss details.
Request Sent!
Magic is on its way...
Magic in Code
This is a section for system architects and code masters. Libricon POS API is a magic bridge transforming ordinary checks from your POS into artifacts, gold, and hero experience in Telegram.
🔑 Authorization
All requests must contain the api_key field. The key is issued by the system administrator for each point of sale.
⚔️ API Commands
1. Generate Loot (generate_loot)
Used when printing a check. Generates a QR code with loot for the client and a ready-made text description for the check.
{
"cmd": "generate_loot",
"dev_code": "FRTMNG",
"api_key": "API_KEY",
"enterprise_code": "OBJ001",
"cash_register_id": "POS-01",
"check_id": "123456789",
"check_time": "2023-10-27 14:30:00",
"amount": 150.00,
"width": 32,
"lang": "en"
}
2. Code Exchange in Tavern (exchange_code)
When a client presents a code to the cashier to receive goods for in-game gold.
{
"cmd": "exchange_code",
"dev_code": "FRTMNG",
"api_key": "API_KEY",
"enterprise_code": "OBJ001",
"cash_register_id": "POS-01",
"code": "GT82RT",
"lang": "en"
}
3. Refund (refund)
Cancels the transaction if the check was annulled at the cash register. Removes all loot previously received by the player for this check.
{
"cmd": "refund",
"dev_code": "FRTMNG",
"api_key": "API_KEY",
"enterprise_code": "OBJ001",
"cash_register_id": "POS-01",
"check_id": "123456789",
"check_time": "2023-10-27 14:30:00",
"lang": "en"
}
Request API Access
Leave a request to receive developer keys and full documentation.
Wiki / Knowledge Base
The Commander's Scroll of Wisdom. A complete guide to the world of Libricon.
📜 Beginning of the Journey
The buyer receives a receipt with a QR code, scanning it takes them to the Telegram bot.
Here they become a player — The Commander (the name can be changed in settings).
Upon entering the game for the first time, a hero is given. A commander can have many heroes, but for battles, they need to choose one in the "Barracks" section.
Heroes come in different races: humans, elves, dwarves, goblins and different classes: tank, berserker, archer, mage.
Each hero has a set of characteristics: attack, defense, speed, age.
🧾 Receipts and Energy
Scanning the QR code from the receipt gives "energy" — 2 hours of playtime. To continue, more receipts are needed.
The value of the item dropped upon scanning depends on the receipt amount. It can be a hero, equipment, or weapons of different levels.
If the receipt amount is minimal, the player might get a characteristic like "Luck", which affects the outcome of battles.
If the receipt amount is less than the minimum set by the establishment, it simply drops a playtime extension ("energy" +2 hours).
Heroes can be leveled up through battles in the arena and by dropping the same hero you already have from a scan, which immediately raises the hero's level by +1.
⚔️ Arena and Gold
The main goal of the player is to equip the hero with armor and weapons to make them stronger, and battle in the Arena against other players in the establishment (although equipment is not necessary at first).
Here the player submits a request ready for battle and waits for someone from the establishment's players to respond with readiness. The battle is calculated and proceeds automatically based on the characteristics of the hero, armor, weapons, and luck. The calculated stages of the battle are displayed.
In the end, the winner receives gold and experience points for the hero's next level. The loser also gets a consolation prize — a smaller amount of gold.
In the "Top" section — the best players and heroes are displayed.
Gold earned in battles is exchanged in the "Tavern" for physical goods of the establishment you are playing in. That is, to earn a free glass of beer or pizza, a player needs to grind a certain amount of gold in battles.
🛡️ Equipment and Hero's Age
Each hero has a characteristic like age, every physical day is +1 year for the hero. The hero is initially given at the age of 20. Each receipt gives the hero an elixir of youth and they do not age. After 50 years, a debuff is applied (deterioration of stats), and at 70 years, the hero practically loses all their stats. They can simply be released home.
Weapons and armor can be equipped on the hero to enhance their stats in the "Bag" section.
Equipment and weapons can be of different levels: common, rare, epic, legendary.
If a scanned item is already owned, its level is upgraded, up to epic.
In the "Bag" section, unnecessary items can be broken down into magic dust of a certain level, and then from this dust in the "Forge" section, an item can be forged. The "Luck" characteristic is also useful for forging. If you want a 100% result, you need to add gold.
🏕️ Offline Modes and Events
Besides online battles with other players, there is an option for offline play:
- Take a Nap (in Tavern): rest after a battle and gather strength, but it's not just rest. During 3 sleep phases, monsters appear which the player fights by rolling a die. If all phases are successfully passed, the player gets a percentage of "luck", which is useful in the arena and forge.
- Hunt: not the chosen hero fights, but the Commander themselves (without accumulated weapons). We choose a location with monsters and fight. During battles, items for the next stages can drop. "Trophies" are given for victory, which can be exchanged in the Tavern for equipment for heroes.
- Barracks: you can conduct an offline training battle with a random opponent (who was previously in the arena) to evaluate your hero's capabilities.
- Adventure Chronicles: get a free API key over the internet (once) to read endless text quest-stories that dynamically change depending on the player's choices (AI).
Events (Football)
Upon initialization of the 'Football' event, players in the establishment receive an invitation to participate in the match. After signing up, once the required number of players is reached, the game between two teams begins. Players pass to each other with a random probability based on a die roll: if the rolled value is less than expected, the ball is intercepted by the opposing team. A team needs at least 5 successful passes in a row for their player to find themselves in front of the goal and be able to take a shot. The opponent's goalkeeper stands in the goal, and one must guess which corner the ball will be shot into. If the goalkeeper guesses correctly, the ball is saved and play continues; if not, then GOOOOAAAAAL!!! The player who scored the goal receives a physical prize from the establishment. This could be a glass of beer, snacks, or whatever the establishment sets as the prize.
Scroll of Commands (Section Summary)
My Hero:
- View stats of the chosen hero for battles.
- Change their name.
- Release home.
Bag:
- Equip an item on a hero.
- Unequip an item from a hero.
- Break down an item into dust.
Arena:
- Challenge a random opponent in the establishment to a battle.
Tavern:
- Exchange gold for establishment goods.
- Exchange trophies obtained while hunting.
- Take a nap - earn "luck".
Barracks:
- Choose a hero for battles in the arena.
- Conduct a training battle.
Forge:
- Forge equipment from dust using luck percentage.
- Forge items with a 100% guarantee using gold.
Hunt:
- Battles with monsters in locations.
- Earn trophies to exchange in the "Tavern".
Adventure Chronicles:
- Read interactive stories whose plot depends on choices.
Help:
- Brief description of the game.
Settings:
- Change Commander's name.
- View gold amounts per establishment.
- Select game language.
More than just a snack
The same coffee as before, but PLUS a portal to a magical world.
Magic is already paid for by your check.